Maps and Dungeons

===Maps and Dungeons ===

Maps and dungeons are an integral part of Lyrania and very good for those with the heart of a treasure hunter. There are two ways to find a dungeon to explore: 1.) Use a map that you find while looting the corpse of a boss you and your compatriots have defeated or that you have bought off the market/traded for with a fellow Lyranian, and 2.) Randomly stumble across a dungeon whilst fighting mobs and questing.

====Dungeon Basics ==== Dungeons are a grid of rooms that you will navigate to eventually find a chest. In each room, you have the chance to encounter monsters, find loot such as gems, jade, or money, or just find an empty room. Every dungeon is different, in regards to where you start, where the chest and exit are (will be the same room), or what you will find in any given room. While you are fighting your way though the dungeon, you will accumulate Dungeon Points. One point is earned for each mob that you kill. You are also awarded bonus points if you use the exit (room with the chest in the middle of the room), rather than using the "Abandon Dungeon" button that appears in the upper right. You should really only use this option if you use a map that is beyond your character's abilities by accident. But the more rooms you clear, and the more mobs you kill (up to 100% of each) will earn you even more bonus Dungeon Points.

For each room that has mobs to fight, there is a random number between 10 and 20 to kill (excluding Challenge Rooms which have more). Once you enter a room with monsters in it (when you click on an adjacent room, it will tell you whether there are mobs in it or not before entering), you will not be able to leave that room until each mob has been killed. Along with normal rooms with mobs, there are rooms that have quite a few more mobs to fight, and harder mobs as well. These are called Challenge Rooms and will be denoted by a bold, red number of how many mobs there are in the room. Challenge Room mobs are 10-15% higher in level than the mobs you will encounter in a normal room. And as for the amount of mobs in Challenge Rooms, that is random between 50 and 80.

Not every dungeon you encounter will have a Challenge Room, this is also randomly determined. But if you are able to find a dungeon that has 1 or more Challenge Rooms, for each one you complete, you earn another 5% bonus Dungeon Points (i.e. if the Dungeon has two Challenge Rooms and you clear both of them, that is 10% bonus Dungeon Points). Along with the Challenge Room (CR) bonuses, you can earn up to 10% bonus for clearing all the rooms in the dungeon, and another 10% for killing every mob. So even if you find a dungeon that has no CR's, if you go through the entire dungeon clearing each room (a room is not cleared until you have discovered everything in it) and kill every mob, you will earn an extra 20% Dungeon Points, as long as you click the "Leave Dungeon" button in the exit room. If the exit room happens to be the first room you encounter, make sure to open the chest to see what reward you find, but you can come back to that room after clearing the rest.

====Difference in Map Quality/Dungeon Types ==== There are three kinds of maps that you can find or buy/trade: Tattered, Normal, or Detailed. All three of these kinds of maps are available for each of the five types of dungeon: Cave, Forest, Tower, Tomb, and Castle (easiest to hardest). The maps that you can have will be stored in your Inventory (located in the Battle drop down) until you either use them or sell/trade them. This means that you can go through those corresponding dungeons at any time, where as you must enter a randomly-found dungeon or bypass it and continue fighting mobs/questing. But each type of dungeon (we will discuss Cave for these examples), you can have a Tattered map, normal map, or Detailed map. Cave is the easiest of the 5 types you will encounter. A Tattered Map to the Cave will lead you to a Level 1 Cave (easiest of the Cave dungeons). A Map to the Cave will lead you to a Level 2 Cave, and a Detailed Map to the Cave will lead you to a Level 3 Cave. You can tell what level dungeon you will find by the number in parenthesis. They will show as the following: Tattered Map to the Cave (1), Map to the Cave (2), and Detailed Map to the Cave (3). But the quality of map also determines the chance to find an orb in the chest of the dungeon. The better quality map (and higher level of dungeon for that type) will give you a higher chance for an orb.

Each type of dungeon (Cave, Forest, etc) also drops a different type of orb. Cave dungeons have Poor orbs, Forest dungeons have Decent orbs, Tower dungeons have Fine orbs, Tomb dungeons have Quality orbs, and Castle dungeons have Flawless orbs. See below for more information on Orbs.

====Dungeon Difficulty ==== Dungeon difficulty is based on two things: 1.) The number in parenthesis within the name of a map, or 2.) The mob you are currently fighting and the area it is located (for randomly-found dungeons). Maps are currently numbered 1-15, with 1 being the easiest and 15 the hardest. The number in the name of a map correlates to the area you would want to be through at least half way to use that map. The base mob in a dungeon is equally difficult to the mob halfway through its area. For example, Earth Elementals are the mob halfway through Area 1, so the normal mobs in a Level 1 dungeon (or using a Tattered Map to the Cave (1)) will be equal to an Earth Elemental, although the names of mobs in dungeons are different than mobs you quest on. There are no changes in difficulty for normal mobs in a dungeon, other than the names that will show as you fight them.

Challenge Room mobs have a randomly higher level than their normal mob counterparts, and are a higher level by 10-15%. If you are not sure whether you can defeat the mobs in a Challenge Room for a given dungeon there is a process you can follow to determine how hard they will be (or you can ask fellow Lyranians that have encountered them as well). But to figure it out on your own, you will need to know the following: 1.) How many mobs there are in the area the dungeon corresponds to, and 2.) Basic math.

For each area, no matter how many mobs it has, there are 80 levels between the first and last mob of that area. For example, Area 2 has 32 mobs. To determine how many levels separate mobs, you would take 80 levels and divide by the 32 mobs to get 2.5 levels per mob. And because there are 80 levels per area, we know that the last mob of a given area is equal to 80 times that area's given number. And so, the level of the last mob in Area 2 would be 160. But to figure out how hard Challenge Room mobs will be, you need to know the level of the mob halfway though the area for that dungeon. So to determine that, you need to add 40 levels to the previous area's last mob level (80 for Area 1) to get Level 120 for the mob halfway through Area 2. You then multiply this Level by 0.1 (10%) and 0.15 (15%) and then add those results to Level 120 to see the range of level you can encounter in a Challenge Room for that Dungeon. For Area 2, that would mean you could see anywhere from a Level 132 (Level 120 x 0.1 = 12 levels + Level 120 = Level 132) and a Level 138 mob (Level 120 x 0.15 = 18 levels + Level 120 = Level 138). If you want, since you know the level of the mob halfway through the area, and the level of the last mob in the area, you can eyeball it to guesstimate which mobs you will see the equivalents of in Challenge Rooms. Otherwise you can use the number of levels per mob in the area (2.5 levels per mob for Area 2) to see how many mobs higher than the base mob those Challenge Room mobs get. Easy formula for that would be 12 levels / 2.5 levels per mob = 4.8 (rounded to 5) mobs higher for 10% (12 levels higher, as shown above) and 18 levels / 2.5 levels per mob = 7.2 (rounded to 7) mobs higher for 15%. So you would just need to count down the mob list from the halfway mob the determined number of mobs to see how hard they are.
 * Normal Room Mobs vs. Challenge Room Mobs
 * Level 1 Dungeon Mobs - Normal Room Equivalent: Earth Elemental / Challenge Room Equivalents: Lich to Golem
 * <span style="font-size: 15px; font-family: Arial; color: rgb(0, 0, 0); background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">Level 2 Dungeon Mobs - Normal Room Equivalent: Corporal / <span style="font-size: 15px; font-family: Arial; color: rgb(255, 0, 0); background-color: transparent; font-weight: bold; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">Challenge Room Equivalents: Commander to Conquistador
 * <span style="font-size: 15px; font-family: Arial; color: rgb(0, 0, 0); background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">Level 3 Dungeon Mobs - Normal Room Equivalent: Gorosaurus / <span style="font-size: 15px; font-family: Arial; color: rgb(255, 0, 0); background-color: transparent; font-weight: bold; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">Challenge Room Equivalents: Anguris to Space Godzilla
 * <span style="font-size: 15px; font-family: Arial; color: rgb(0, 0, 0); background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">Level 4 Dungeon Mobs - Normal Room Equivalent: Death Iguana / <span style="font-size: 15px; font-family: Arial; color: rgb(255, 0, 0); background-color: transparent; font-weight: bold; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">Challenge Room Equivalents: Sasquatch to Giant Razor Clams
 * <span style="font-size: 15px; font-family: Arial; color: rgb(0, 0, 0); background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">Level 5 Dungeon Mobs - Normal Room Equivalent: Steel-legged Octopus / <span style="font-size: 15px; font-family: Arial; color: rgb(255, 0, 0); background-color: transparent; font-weight: bold; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">Challenge Room Equivalents: Bigass BrainBasher to Burned-Out Hippy
 * <span style="font-size: 15px; font-family: Arial; color: rgb(0, 0, 0); background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">Level 6 Dungeon Mobs - Normal Room Equivalent: Flower Child / <span style="font-size: 15px; font-family: Arial; color: rgb(255, 0, 0); background-color: transparent; font-weight: bold; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">Challenge Room Equivalents: Kick-Happy Child to Cross-Eyed Taxi Driver
 * <span style="font-size: 15px; font-family: Arial; color: rgb(0, 0, 0); background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">Level 7 Dungeon Mobs - Normal Room Equivalent: Cubicle Lurker / <span style="font-size: 15px; font-family: Arial; color: rgb(255, 0, 0); background-color: transparent; font-weight: bold; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">Challenge Room Equivalents: Rinchenia to Condorraptor
 * <span style="font-size: 15px; font-family: Arial; color: rgb(0, 0, 0); background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">Level 8 Dungeon Mobs - Normal Room Equivalent: Pyroraptor / <span style="font-size: 15px; font-family: Arial; color: rgb(255, 0, 0); background-color: transparent; font-weight: bold; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">Challenge Room Equivalents: King of Sax to Norton Folgate
 * <span style="font-size: 15px; font-family: Arial; color: rgb(0, 0, 0); background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">Level 9 Dungeon Mobs - Normal Room Equivalent: Ernie / <span style="font-size: 15px; font-family: Arial; color: rgb(255, 0, 0); background-color: transparent; font-weight: bold; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">Challenge Room Equivalents: Prison Guard to Marquess Detpothlow
 * <span style="font-size: 15px; font-family: Arial; color: rgb(0, 0, 0); background-color: transparent; font-weight: normal; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">Level 10 Dungeon Mobs - Normal Room Equivalent: Hitman Assassin / <span style="font-size: 15px; font-family: Arial; color: rgb(255, 0, 0); background-color: transparent; font-weight: bold; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline;">Challenge Room Equivalents: ???

====<span style="font-size:16px;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">Dungeon Points ==== <span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">As mentioned above, Dungeon Points are amassed by killing mobs in each room you encounter. You earn 1 point for each mob killed. Once you are ready to leave the dungeon (whether you've cleared all the rooms and killed all the mobs or not), in the room with the chest is the "Leave Dungeon" button. Only by clicking this button are you entitled to any of the bonus points previously mentioned. You do not need to kill all the mobs or clear all the rooms in order to earn these bonus points though. You will be given a percentage of the 10% bonus you can earn for each, based on what percentage of mobs you killed out of the total in the dungeon, or what percentage of rooms you cleared out of the total rooms in the dungeon (or percentage of Challenge Rooms cleared, etc). Along with the dungeon points earned for the dungeon you are in (shown on the left-hand side of the dungeon), you will see how many total dungeon points you currently have on your person at the top of the dungeon screen. You can also see how many total dungeon points you have earned while traversing dungeons on the Rankings link in the upper-right of your screen. But these points ONLY count what you earn for killing mobs in dungeons and bonus points after leaving. Any points earned from selling orbs or promos do not count towards the Rankings. Whether you have Dungeon Points or not, you can check out the Dungeon Shop (found in the Battle drop down) to see what you can spend these points on. You can either spent these points on the different quality orbs for upgrading equipment or purchase a mystery box.

====<span style="font-size:16px;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">Orbs ==== <span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Orbs are used to upgrade a piece of equipment (weapon and/or armour). Each upgrade increases the power of that selected piece by 20%. Once an orb is used on a piece of equipment (orbs are found in your Inventory), that orb is no more. But you have the choice as to what piece of equipment you use.

<span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">There are 5 types of orbs: Poor, Decent, Fine, Quality, and Flawless. You can only use one type of orb per piece of equipment (i.e. you cannot use more than one Poor orb on your W1). Also, you must upgrade your equipment in the order listed above. You cannot upgrade a Poor weapon with a Flawless orb. Poor orbs upgrade Shoddy equipment (default quality), Decent upgrade Poor, etc. Eventually, you may have all your equipment upgraded to Poor, but still find Poor orbs. In that case, you can sell orbs back to the Dungeon Shop for half the price they cost to purchase. Orbs are sold through your Inventory.

<span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Costs for orbs if purchasing from the Dungeon Shop:

<span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Poor Orb - 1,000 Dungeon Points

<span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Decent Orb - 3,000 Dungeon Points

<span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Fine Orb - 9,000 Dungeon Points

<span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Quality Orb - 27,000 Dungeon Points

<span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Flawless Orb - 81,000 Dungeon Points

====<span style="font-size:16px;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Chances for Orbs in Dungeons ====

<span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Level 1 Cave - 15% (Poor)

<span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Level 2 Cave - 30% (Poor)

<span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Level 3 Cave - 45% (Poor)

<span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Level 4 Forest - 12% (Decent)

<span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Level 5 Forest - 24% (Decent)

<span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Level 6 Forest - 36% (Decent)

<span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Level 7 Tower - 9% (Fine)

<span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Level 8 Tower - 18% (Fine)

<span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Level 9 Tower - 27% (Fine)

<span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Level 10 Tomb - 6% (Quality)

<span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Level 11 Tomb - 12% (Quality)

<span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Level 12 Tomb - 18% (Quality)

<span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Level 13 Castle - 3% (Flawless)

<span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Level 14 Castle - 6% (Flawless)

<span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Level 15 Castle - 9% (Flawless)

====<span style="font-size:16px;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:underline;vertical-align:baseline;">Chance for Finding Dungeons ==== <span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Once you are fighting Earth Elementals or harder mobs (the halfway mob in Area 1), you will now have the chance to start finding random dungeons while questing/killing mobs. The Level of dungeon you find is completely dependent on the mob you are currently fighting. Level 1 Caves (what you would find using a Tattered Map to the Cave (1)) would be found fighting any mob between Earth Elementals (halfway mob in Area 1) and Corporals (halfway mob in Area 2). If you are fighting Corporals, then you would find a Level 2 Cave (what you would find using a Map to the Cave (2)). (To see which mobs start a new Level dungeon from Area to Area which are bolded in red, click here)

<span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">The chance to finding a dungeon also changes with the Level of dungeon you can find. For the first dungeon (Earth Elementals-Corporals) the base chance to finding a random dungeon is 1 in 25000 (theoretically 1 in every 25,000 kills, but definitely not guaranteed). Each Level increase lowers the chance to find one by 1/12500 (so the chance to find a Level 2 Cave is 1/37500, Level 3 is 1/50000, etc). But to help offset these lower chances, people can upgrade their Archaeology. 100% Archaeology would give someone in the Level 1 Cave area double the odds in finding a dungeon (100% = 2/25000 = 1/12500). But again, these chances are still random. You are in no way guaranteed to find more dungeons by increasing your Archaeology, you just have better odds to do so.

<span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Full list of Dungeon-Finding Chances (without Archaeology)

<span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Level 1 Cave - 1 in 25,000

<span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Level 2 Cave - 1 in 37,500

<span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Level 3 Cave - 1 in 50,000

<span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Level 4 Forest - 1 in 62,500

<span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Level 5 Forest - 1 in 75,000

<span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Level 6 Forest - 1 in 87,500

<span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Level 7 Tower - 1 in 100,000

<span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Level 8 Tower - 1 in 112,500

<span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Level 9 Tower - 1 in 125,000

<span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Level 10 Tomb - 1 in 137,500

<span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Level 11 Tomb - 1 in 150,000

<span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Level 12 Tomb - 1 in 162,500

<span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Level 13 Castle - 1 in 175,000

<span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Level 14 Castle - 1 in 187,500

<span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;">Level 15 Castle - 1 in 200,000